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7.22.2010

Disney's 21 Century Propaganda Playbook

 
 
Jean Baudrillard suggests that hyper-reality is where the world we live in has been replaced by a copy world, where we seek simulated stimuli and nothing more. Hyperreality exists in a state where chosen symbols of reality mask our surroundings, thus producing unreality.

Jean Baudrillard noted that with Disneyland, “everyday life has been captured by the signs and sign systems generated to represent it. We relate to the models as if they were reality.

In his argument, California's Disneyland functions as ‘an imaginary effect concealing that reality no more exists outside than inside the bounds of the artificial perimeter.’”

Disneyland attendance is much like that of modern-day social media use. Virtual reality provides the same type of hyper-realistic world that was detailed above. In effect, it replaces a reality—social interaction, with another seeming reality—virtual interaction, which creates an element of unreality.

American idealism is forever branded in the American dream: The belief that with some hard work and clever thought, one can achieve his or her utopian world—a world where happiness abounds among equal opportunity, capitalism, consumerism, and industrialism.

Conversely, postmodernism has no such grandiose ambitions. Postmodernism might be considered the satirical twist of the American dream. It objects to objectivity; rather than searching for answers, postmodernism makes a parody of presupposed truths and juxtaposes seemingly unrelated pieces of culture together.

Many meanings can be derived in Disneyland—especially with the larger, capitalist, American culture as the context.

Disneyland exhibits signifiers of each aspect of early American capitalism. “Frontierland can be interpreted as a reference to the stage of predatory capitalism; Adventureland, as a representation of colonialism/imperialism.

Tomorrowland, as state-financed capitalism, or the military-industrial complex; New Orleans Square as a signifier for venture capital; and lastly, Main Street as the period of family and mercantile capitalism.

Hyper-Reality

A discussion on hyperreality is important as it is one key component of the Disney parks. Hyperreality exists in a state where chosen symbols of reality mask our surroundings, thus producing unreality.

Jean Baudrillard, one of the leaders of postmodernism and proponent of hyperreality noted that with Disneyland, “everyday life has been captured by the signs and sign systems generated to represent it.

"We relate to the models as if they were reality. In his argument, California's Disneyland functions as ‘an imaginary effect concealing that reality no more exists outside than inside the bounds of the artificial perimeter.’”

Just as Disney sought to control his company environment, Disneyland, like American colonialism, controls its natural environment.

Rather than allowing nature to be “natural,” Disneyland restrains every aspect its guests’ environment, from the sights and sounds to the available directions guests may go.

Furthermore, “there is no sign of decay, crime, confusion, discontent, pain, poverty, or struggle.” According to one scholar, this cultural interpretation of nature can have negative effects:

“There is a strong presumption that Disney closely records the real thing out there in mountain meadow, prairie and pound. If our first introduction to the natural world is via ‘Disneyvision’ -- and for virtually all of us, it is -- then we cannot help being disappointed by the real thing. Documentary is a dramatic form. Nature is hard put to compete with art.”

Disneyland embodies the presence of an idealized world in which Americans, bred from a culture of idealizing, find comfort in the safe and happy confines of a park where nothing goes wrong.

Many of these aspects of Walt Disney and his park relate his idealistic approach to business, and this idealism coupled with modernism is engrained in the parks.

Disney utilized modernism’s emphasis on the empirical approach to management and creative thinking. He engineered what Boje called the “story machine,” where all aspects of animation and film making, including much of the creative work was systemized and compartmentalized.

Similarly, the creative work and development of Disneyland was also brought about in a similar fashion.

Modernism also deals with commodification. Disneyland makes an increasingly good use of placing price tags on elements and ideas in nature and society. One scholar said that “indirect commodification is a process by which non-salable objectives, activities, and images are purposely placed in the commodified world.”

Disney discovered a great source of revenue when he began commodifying the characters from his films. From that time, commercialism has only increased in the parks. At every attraction there is a retail store, and the walkways are flooded with Disney street vendors.

As Disney embedded commodification in modernism, he also did so with advertising. Globalized corporations sponsor many of the attractions at Disneyland. One scholar said Disney is the “integration of recreation and leisure with hyper-consumption advertising and public relations.”

Like a mall, one cannot escape the thousands of commercialized messages found in every corner of Disney. When the park opened in 1955, Tomorrowland’s featured attraction was CirCarama, sponsored by American Motors. Even the front entrance to the circular theater looked like an American Motors show room.

Disneyland clearly stemmed from modern thinking in the early 1900s. Disney visited the early World Fairs that presented new technology in themed environments.

In fact, much of the early technology at Disneyland, such as the Monorail, were first made known at World Fairs. These technologies were developed during the modern era, where functionality determined design.

Las Vegas, a land of themed casinos, draws much upon the themed approaches which were established by Disneyland. However, modernism is no longer a driving force in contemporary America.

One scholar compared modernist architecture with that of the Luxor Casino, built in the shape of an Egyptian pyramid while using mirror-like glass for the exterior:

“Modernist architects once promised us cities of glass in which we would live in a continual state of revelation: all would be made clear and available to us. Here, glass hides all, inviting our desires and threatening us with the danger lurking at the heart of the cities we have built for ourselves.”

Perhaps Disneyland, although an ideal world, was never quite so modern as it was postmodern. Its hyperrealistic environment is at odds with modern thinking. Ultimately, visitors who trek to the park aren’t necessarily seeking the ideal world but rather an escape from objectivity.

Disneyland attendance is much like that of modern-day social media use. Virtual reality provides the same type of hyperrealistic world that was detailed above. In effect, it replaces a reality—social interaction, with another seeming reality—virtual interaction, which creates an element of unreality.

Disneyland has few clocks for guests to tell time and many of the attractions take place in dark environments. The buildings and attractions are also disproportionate, creating spatial illusions.

These elements suspend time and space for park guests, further enhancing their notions of hyperreality. As so many have noted, the park allows for guests to relive childhood dreams in a packaged, sterilized world without consequences or adult concerns.

Hyper-reality allows the guests to embrace postmodernism. For postmodernism seeks not to define truths by connections, but rather, it simply makes connections—never coming to conclusions about reality.

I don’t assume to say that Americans have completely forgone attempts to find meaning, but contemporary society, as a whole, is moved by this trend, further pushed by pop culture and mass media.

While Disneyland may still be considered the mind controlling dream land of the 21st century, in the end, it’s this postmodern tendency in our culture that continues to compel us to the gates of the happiest place on earth.

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